Disney Speedstorm Unique Skills (2024)

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")$objective.click(() => {window.onClickObjective(reckoningQuestObjective.quest_number, reckoningQuestObjective.objective_number, reckoningQuestObjective.quest_id, reckoningQuestObjective.objective_id, $objective);});if (!window.mweb) {$j('#snark').hide();$objective.insertAfter($j('#gameOverMsg'));} else if (is_flagship_app_view) {$j('#snark').html();$objective.appendTo($j('#snark'));} else {$objective.appendTo($j('#reckoning .stats-wrapper'));}} else if (showSnark) {var snark = getSnark(userPct);var attachSnarkModalListener = false;if (snark !== '') {snark = ""+snark+"";if (!window.mweb) {if (false) {attachSnarkModalListener = true;snark += "";} else {snark += "";}}} else {$j('#snark').hide();}$j('#snark').html(snark);if(attachSnarkModalListener){ $j('#hide-snark-open-confirmation-modal').on('click', function () { var modalArgs = {title: 'Hide These Messages?',message: 'Are you sure you want to hide post-quiz messages?', onYes: function(remodal){ $j.ajax({ type: "GET", url: "/ajax/user_settings.php", data: {s: 0}, success: function(response) { if (response.success) { $j('#snark').hide(); remodal.close(); } else { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }, error: function(response) { if (response.responseJSON.message) { remodal.$modal.find('#confirmation-error').html(response.responseJSON.message); remodal.$modal.find('#confirmation-error').show(); } else { remodal.$modal.find('#confirmation-error').html('There was an error saving your preferences. Please contact feedback if you continue to see this issue.'); remodal.$modal.find('#confirmation-error').show(); } } }); } }; SporcleLib.Modal._openConfirmationModal(modalArgs); }); }} else {$j('#snark').hide();}// Update get reckoning with playlist infovar playlistData;if (mweb) {playlistData = typeof window.playlist === 'object' && window.playlist.hasOwnProperty('games') ? window.playlist : null;} else {playlistData = window.Sporcle.gameData.playlist ? window.Sporcle.gameData.playlist.vm.data : null;}if (playlistData) {playlistReckoning(playlistData, userPct, false && !stopwatch);}$j('#playGameBar').addClass('reckoning');$j('#reckonBox').show();if (mweb) {/* mobile games only */$j('#reckoning-numright').html(numRight);$j('#reckoning-time').html(displayTime(timerSecs));if (stopwatch) {$j('#reckoning-time-title').text("Stopwatch");$j('#reckoning-time, #reckoning-score').addClass('timePast');}var checkToOpenFlorinPlayGoalModal = () => {if (userPct == 0) {return;}if (!florinsPlayGoalData) {return;}var openModal = false;if (florinsPlayGoalData.reward_claimable) {openModal = true;} else if (florinsPlayGoalData.curr_streak + 1 == florinsPlayGoalData.goal_days && florinsPlayGoalData.plays_today == 0) {// First play of the day, this should complete their play goalopenModal = true;}if (openModal) { window.SporcleLib.Modal.openFlorinPlayGoalModal({ // Fudge these values to be at the goal, since we haven't necessarily logged this play yet and it might be the 7th curr_streak : florinsPlayGoalData.goal_days, reward_claimable : true, plays_today : florinsPlayGoalData.plays_today + 1, goal_days : florinsPlayGoalData.goal_days, reward_amount : florinsPlayGoalData.reward_amount, })}}if (is_flagship_app_view) {let animations = window.animations;let hapticType = 'success';let completeMsg;let animConfig = {animationData : animations.checkmark,loop : true,playSegments : [[0, 30], [31, 75]]};if (userPct == 1) {animConfig.animationData = animations.perfectScore;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Perfect Score!";} else if (timerSecs == 0) {hapticType = 'error';animConfig.animationData = animations.outOfTime;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "Out of Time!";} else if (_spks && !didGiveUp) {hapticType = 'error';animConfig.animationData = animations.bomb;animConfig.playSegments = [[0, 14], [15, 75]];completeMsg = "You Hit a Mine!";}window.SporcleLib.Modal.openModalFromTpl($j('#post-game-modal-tpl').html(), {show_loading : false,onInit : (modal) => {let $modal = modal.$modal; $modal.attr('id', 'postGameModal'); postGameAnim = lottie.loadAnimation({container : $modal.find('#postGameIcon')[0],animationData : animConfig.animationData,loop : animConfig.loop,autoplay : false});$modal.find('.modal-close').on('click', () => {window.continuePostQuiz();}); $modal.find('#completeMsg').html(completeMsg); $modal.find('#postPct').html(roundPercentScore(userPct));$modal.find('#postCorrect').html($j('#reckoning-score').text());if (snark) {$modal.find('#snark').html(snark);} else {$modal.find('#snark').hide();}setTimeout(() => {postGameAnim.playSegments(animConfig.playSegments, true);// if (hapticType) {// setTimeout(() => {// window.SporcleApp.api.playHaptic(hapticType);// }, 150);// }}, 150);},onClose : () => {checkToOpenFlorinPlayGoalModal();}});} else {checkToOpenFlorinPlayGoalModal();}}$j('#playGameBox').empty().hide();$j('#postGameBox').show();}function toggleshow() {showans = !showans;}function roundPercentScore(pctScore) {return _.round(100 * pctScore);}function updateBadge(userPct) {var earned = false;if (quizBadge && userPct > 0) { if (quizBadge.criteria && quizBadge.criteria.length) { var requiredCount = quizBadge.criteria.length; var earnedCount = 0; //Loop through possible badge criteria to see if we earned them quizBadge.criteria.forEach(function (criterion) { var comparison = parseInt(criterion.compare); if(criterion.name === 'percent'){ if ((comparison === 0 && userPct === parseFloat(criterion.value)) || //'0' means percent needs to equal (comparison === 1 && userPct > parseFloat(criterion.value)) || //'1' means percent needs to be greater than (comparison === -1 && userPct < parseFloat(criterion.value)) //'-1' means percent needs to be less than (at the time of writing, no badge exists like this) ) { earnedCount++; } } else if (criterion.name === 'month'){ var d = new Date(); //getMonth() starts at 0 if((d.getMonth() + 1 == criterion.value && comparison === 0) || (d.getMonth() + 1 > criterion.value && comparison === 1) || (d.getMonth() + 1 < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day'){ var d = new Date(); if((d.getDate() == criterion.value && comparison === 0) || (d.getDate() > criterion.value && comparison === 1) || (d.getDate() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'day_of_the_week'){ var d = new Date(); if((d.getDay() == criterion.value && comparison === 0) || (d.getDay() > criterion.value && comparison === 1) || (d.getDay() < criterion.value && comparison === -1) ){ earnedCount++; } } else if (criterion.name === 'avg_percent' && typeof averageScore !== 'undefined') {var roundedUserPct = _.round(userPct, 2); //matches backend precision in badge trackervar roundedAvgPct = _.round(averageScore, 2);if((roundedUserPct == roundedAvgPct && comparison === 0) || (roundedUserPct > roundedAvgPct && comparison === 1) || (roundedUserPct < roundedAvgPct && comparison === -1) ){ earnedCount++; } }}); earned = earnedCount == requiredCount;} else {earned = true;}} if (earned) {quizBadge.condition_earned = true;quizBadge.achieved_count++; var spliceIndex = null;_(quizBadge.remaining_conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {spliceIndex = index;}});_(quizBadge.conditions).each(function(condition, index) {if (quizBadge.condition_id == condition.condition_id) {condition.earned = true;}});if (spliceIndex !== null) {quizBadge.remaining_conditions.splice(spliceIndex, 1); quizBadge.condition_earned_date = (new Date()).toLocaleDateString(undefined, { year: 'numeric', month: 'long', day: 'numeric' });; }if (quizBadge.remaining_conditions.length === 0 ) {if (quizBadge.badge_earned && quizBadge.levelable) {quizBadge.achieved_count = 0;quizBadge.level++;var currDate = new Date();quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();} else {quizBadge.badge_earned = true;var currDate = new Date();quizBadge.earned_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();if (quizBadge.levelable) {quizBadge.level = 1;quizBadge.last_level_date = window.SporcleLib.getMonthString(currDate.getMonth()) + ' ' + currDate.getDate() + ', ' + currDate.getFullYear();quizBadge.achieved_count = 0;}}}if (badgeTooltip) {badgeTooltip.deactivate();}if (badgeTooltipRightRail) {badgeTooltipRightRail.deactivate();}var template = _.template($j('#quiz-badge-template').html());if (window.mweb) {$j('#main-wrapper .quiz-badge').replaceWith($j(template(quizBadge)));} else {quizBadge.tooltip_trigger_id = 'quiz-badge-art';$j('#main-quiz-content .quiz-badge').replaceWith($j(template(quizBadge)));quizBadge.tooltip_trigger_id = 'quiz-badge-art-right-rail';$j('#right-rail .quiz-badge').replaceWith($j(template(quizBadge)));if (!quizBadge.badge_earned) {if (window.setupUnearnedBadgeTooltip) {window.setupUnearnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupUnearnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);} else {var conditionsTemp = _.template($j('#badge-conditions-template').html());var tooltipHtml = $j(conditionsTemp(quizBadge));const badgeTooltipOptions = { //this should match /sporcle-ui/tooltips/functionalTooltipstarget : true,tipJoint : 'bottom middle',showOn : 'mouseover',hideTriggers : ['target','tip'],stemLength : 8,stemBase : 12,hideOn : 'mouseout',removeElementsOnHide : true,background : 'white',borderColor : '#d8d8d8',borderWidth : 1,shadowOffset : [3,3],shadowBlur : 10,showEffect : 'slide',showEffectDuration : 0.1,hideEffectDuration : 0.3,className : 'badge-tooltip',shadowColor : 'rgba(0,0,0,0.25)'};badgeTooltip = new Opentip('#quiz-badge-art', tooltipHtml.html(), badgeTooltipOptions);badgeTooltipRightRail = new Opentip('#quiz-badge-art-right-rail', tooltipHtml.html(), badgeTooltipOptions);}} else {if (window.setupEarnedBadgeTooltip) {window.setupEarnedBadgeTooltip($j('#quiz-badge-art'), quizBadge);window.setupEarnedBadgeTooltip($j('#quiz-badge-art-right-rail'), quizBadge);}}}}}function showHintTooltip(x, y, hint) {$hint = $j('#hintTooltip');if ($hint.length == 0) {$hint = $j('

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').appendTo($j('body'));}if (hint) {var $afterContainer = $hint.find('.afterContainer');var $after = $hint.find('.after');// Set to max width before resize$afterContainer.css({width: '120px'});$hint.show();// Set tooltip text to hint$after.html(hint);// Get width of tooltip with textvar width = Math.ceil($after[0].offsetWidth) + 1;var leftShift = 0;if (mweb) {// Make sure the tooltip doesn't go off either side of the screenvar leftBound = 51;var rightBound = $j('body').width() - 71;var buf = 11;// Shift based on width of textvar shiftLimit = Math.max(width/2 - 20, 0);if (x < leftBound) {// Too close to left edge of screenleftShift = -shiftLimit;x = Math.max(x, buf);} else if (x > rightBound) {// Too close to right edge of screenleftShift = shiftLimit;x = Math.min(x, $j('body').width() - buf);}}// Set the position of the hint$hint.css({left: x + 'px',top: y + 'px',});// Set outer container size and position$afterContainer.css({width: width + 'px',left: '-' + ((width / 2) + leftShift) + 'px'});} else {$hint.hide();}}function getRandomColor() {var r = Math.round(Math.random() * 255);var g = Math.round(Math.random() * 255);var b = Math.round(Math.random() * 255);return 'rgb(' + r + ',' + g + ',' + b + ')';}function hintTooltipIsDisplayed() {return $j('#hintTooltip').is(':visible');}function getCurrentHintText() {return $j('#hintTooltip .afterContainer .after').text();}async function runStartCode(stopwatch) {if (typeof stopwatch !== 'undefined') {if (stopwatch) {window.selectTimerSetting('stopwatch');} else {window.selectTimerSetting('timer');}}if (typeof gamePageIsLoaded != "undefined" && gamePageIsLoaded) {startGame(1500);pickSlot();callSPHooks('postStart');}}function callSPHooks(name) {if (typeof _spHooks != 'undefined') {var hlen = _spHooks[name].length;for (var i = 0; i < hlen; i++) {_spHooks[name][i]();}}}

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25:00

Answer Hint
Rajah's Pounce
One of the Pack
Drawstring Lasso
Happy Whistling
Jade Captain's Knot
Fire Breath
Bare Necessities
Favorite Hobbies
Love Thaw
Lovely Flowers
Firework Barrage
Waste Allocation
Survival Skills
Fearsome Roar
Magic Carpet Ride
Earful Versatility
Enchanted Mirror
Grecian Burn
Yodelin' Cowgirl
Enchanted Rose
Experiment 626
Snowfall
Sea Witch
Hold the Door
Galactic Support
Answer Hint
Cutlass Flurry
Center of Attention
Triton's Trident
Trailblazer
Steamboat Wheel
Spark of Imagination
Scream Collecter
Military Might
Rocket Boost
Ice Magic
Plasma Cannon
Hot-Headed
Relic Hunter
Snake and Shake
Shepherd's Crook
Siren Song
Trophy Hunting
Barnstormer
Set Sail
Royal Influence
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Helper's Aura
Why I Oughta...
Unstable Blaster
Olympian Flyby
Disney Speedstorm Unique Skills (2024)

FAQs

What is a unique skill on Speedstorm? ›

Unique Skills are the abilities designed for each Racer separately. They showcase the characters' personality and empower them during the game.

What are unique skills? ›

Unique skills are soft and hard competencies that job candidates rarely have or demonstrate during recruitment. In some industries, they include hard competencies, like the ability to use highly specialised software.

How do I find my unique skills? ›

How to Discover Your Unique Skill Set.
  1. TAKE AN ASSESSMENT. There are many diagnostic tools out there that can tell you what you are uniquely qualified to do in your professional life. ...
  2. DELIBERATELY GO OUTSIDE YOUR COMFORT ZONE. ...
  3. THINK OF A TIME WHEN YOU WERE A ROCKSTAR IN YOUR CRAFT. ...
  4. TAKE TIME TO REFLECT.
Aug 22, 2023

What is the hack skill in Speedstorm? ›

Hack is a skill in Disney Speedstorm. It gives Racers a projectile that disrupts opponents by obscuring their vision and inverting their controls. To activate Hack a player needs to pick up an item on the road and press a skill button. To use the skill backwards a player needs to press the backwards button.

How many unique skills are in Sao? ›

According to Kayaba Akihiko (Heathcliff), only ten «Unique Skills» existed in Sword Art Online, in contrast to the unlimited number of other skills. By the end of Sword Art Online, only two players were known to have Unique Skills: Heathcliff had «Holy Sword» and Kirito had «Dual Blades».

How to build unique skills? ›

Unique Skills for Resume FAQ
  1. Project and time management.
  2. Work ethic and self-motivation.
  3. Attention to detail.
  4. Teamwork and conflict resolution skills.
  5. Interpersonal and communication skills.
  6. Critical thinking and problem-solving.
  7. Data analysis.
  8. Cross-cultural competence.
Nov 21, 2023

What are the unique abilities? ›

Your Unique Ability is a combination of the things you're really good at and also have a superior passion for. But don't restrict yourself to thinking of it just in terms of work.

How do I find my hidden skills? ›

How to discover your hidden talents?
  1. Look back at your past! If you've started exploring your hidden talents, the first step is to look back. ...
  2. What are the things you do with pleasure? ...
  3. Evaluate which activities you are good at! ...
  4. Ask your relatives and acquaintances! ...
  5. Try new things! ...
  6. Develop existing skills!

What is manual boost in Disney Speedstorm? ›

Manual Boost is the main way to activate extra speed after the Speed Boost Bar has been filled. By pressing a Manual Boost button players activate the usage of nitro fuel, and the bar on top of the screen starts moving.

How do you stun in Speedstorm? ›

It is performed by pressing the dash buttons while driving next to a rival, the attacker's car bumps into a rival car on the right or on the left which causes them to take a serious hit, instantly stop, and, depending on the speed (though in most cases) have their car turned around in process.

How to stun opponents in Speedstorm? ›

It is performed by pressing the dash buttons while driving next to a rival, the attacker's car bumps into a rival car on the right or on the left which causes them to take a serious hit, instantly stop, and, depending on the speed (though in most cases) have their car turned around in process.

How to drift boost in Disney Speedstorm? ›

Drifting fills the aforementioned Manual Boost Bar—so the more you boost, the faster you'll be able to go later. Drifting for about 1.5 seconds or more gives you a Drift Boost when you end your drift. Your wheels will glow when you're charging the Drift Boost and fully glow when it's ready to use.

How to star up Disney Speedstorm? ›

Once unlocked, a Racer's stats can be improved by using Upgrade Parts until they reach the next Star Up limit of Upgrade Level 15. Players are then required to earn an additional 20 Racer Shards to unlock Star Level 2 before they can continue to improve their Racer's stats further with Upgrade Parts.

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